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WIKI / GAMEPLAY

Quests

1,714 one-time quests, 20 categories, and stories worth following. Start with The Quiet Bell, explore the guild cases, or take on The Hole.

1,714 quests20 categoriesOne-time rewards
01

Your new Quest Journal

The Coil now has 1,714 one-time quests across 20 categories. Everyday jobs feed into connected stories, with discoveries between the work and bigger trials waiting at the end.

Open /q, choose a category, and start its first available quest. Read the briefing when you begin and the discovery message when you finish. This guide explains how to play without revealing the story endings.

The Hole

100 connected chapters across 13 acts. Start with a small harvest and work toward the near-impossible final ten chapters.

The Quiet Bell

A 12-chapter mystery about an unsigned letter, a silent bell, and a forgotten keeper. A shorter story to settle into first.

18 guild stories

1,602 quests covering gathering, building, crafting, combat, and more. Each category has its own case and four story discoveries.

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02

Start, track, and manage your quests

You must start a quest before doing its action objectives. Quests do not start automatically. The default allowance is four active quests at once; your in-game limit message is the authority if your permissions give you a different allowance.

ActionWhat to do
Open the journalUse /q or /quests, then choose a category.
Start a questLeft-click an unlocked quest and read its objectives.
Track or stop trackingShift + left-click an active quest. Tracking is a display aid; the quest must still be started.
Cancel an eligible questRight-click it and confirm. Cancelling loses that quest's progress. Some contribution quests cannot be cancelled.
Unlock the next stepComplete the required previous quest in that category, then start the next one yourself.
Check progressRead the active quest's progress lines and the journal's progression entry.
/qOpen the Quest Categories and choose your next story or guild assignment.
/questsOpen the Quest Journal using the full command.
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03

Choose your first story

Each category progresses in order. You can work on different categories alongside each other within your active-quest allowance. Guild references to The Hole are optional story connections; they do not unlock or complete a Hole chapter.

Starting pointFirst questFirst objectives
The Quiet BellA Letter Without a SenderCraft 9 paper and travel 300 blocks after starting.
The HoleA Seed in the SilenceHarvest 8 mature wheat crops and craft 2 bread after starting.
Farming QuestsYesterday AgainHarvest 16 wheat crops.
Mining QuestsThe Quiet SampleBreak 24 stone blocks. Placing blocks can reverse this objective's progress.
Building QuestsA Plan With No ExitPlace 16 oak planks. Breaking them can reverse this objective's progress.
Collecting QuestsAn Empty ReceiptHold 16 wheat for inspection. This first inspection keeps your items.
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04

The Hole: 100 chapters

The Hole gives life. And The Hole takes it away. A seed appears in a sealed archive drawer, and a very ordinary harvest becomes the start of a much larger investigation.

The saga follows two connected conflicts, The Unwritten and The Still Ledger, across thirteen acts. Every chapter requires the previous one. Finish all of a chapter's listed tasks to move forward.

Early chapters begin small. Later chapters involve enormous resource commitments and boss trials that need Nether and End access. Chapters 91 to 100 are intended as near-impossible long-term goals.

ActChapters
Act I: The First Disturbance01 to 06
Act II: The Old Covenant07 to 12
Act III: Names in the Dark13 to 18
Act IV: The Six Supports19 to 24
Act V: The Price of Staying25 to 30
Act VI: The Age of Convergence31 to 36
Act VII: What Remains37 to 42
Act VIII: A Voice in the Ledger43 to 52
Act IX: The Price of a Perfect Memory53 to 61
Act X: The Right to Leave62 to 71
Act XI: The Unfinished Witness72 to 81
Act XII: A Door Without a Keeper82 to 90
Act XIII: Let the World Answer91 to 100
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05

The Quiet Bell: a shorter mystery

An unsigned letter reaches the archive. An old bell has fallen silent, and someone has been left on duty far too long. Follow twelve connected chapters through crafting, farming, fishing, travel, and night-time dangers.

Start with A Letter Without a Sender, then read each completion message before opening the next chapter. The discoveries connect the errands into one story.

Chapter 1 rewards $150 and 60 XP points. Later chapters have their own listed rewards, including Coils on selected chapters. The story is one-time, with each chapter unlocked by the one before it.

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06

All 18 guild stories

Choose work you enjoy and follow that category in order. Its numbered assignments build toward four discoveries and a final trial. The counts below include those discovery quests.

Farming, Fishing, and Mining here are quest categories. The separate Pyro guides explain those plugins. For a quest, follow its exact block, crop, fish, or action requirement; a custom Pyro item is not automatically a substitute.

CategoryStoryContactQuests
Farming QuestsThe Harvest That RepeatedMara337
Mining QuestsThe Seam Without an EchoBram200
Collecting QuestsThe Missing CrateMara191
Hunter QuestsThe Watch That Was ErasedRowan156
Enchanting QuestsThe Margin That AnswersIris16
Brewing QuestsThe Unfinished CureIris8
Woodcutting QuestsThe Ring That Was MissingBram48
Building QuestsThe House Without a DoorBram155
Crafting QuestsThe Makers Missing MarkBram48
Digging QuestsWhat the Ground KeptIris60
Activities QuestsThe Herd Beyond the FenceMara20
Misc QuestsThe Road Left BlankFinch23
Fishing QuestsThe River Returns a NameFinch26
Impossible QuestsThe Promise Nobody Could KeepRowan54
Weaponsmith QuestsThe Oath in the IronRowan63
Smelting QuestsThe Furnace With Two LedgersBram38
Memory TrainingThe Lesson Nobody RememberedIris114
Coil QuestsThe Debt Written TwiceMara45
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07

Objectives: what actually counts

ObjectiveHow to approach it
HarvestHarvest the specified crop after starting. Mature wheat is required where the briefing says mature wheat.
Break or place blocksUse the exact requested block. Mining stone, cobblestone, and deepslate can be different requirements.
Craft, brew, or smeltPerform the named action while the quest is active. Owning or buying an item does not replace a crafting or smelting objective.
Fish or defeat mobsCheck whether any catch or kill counts, or a particular fish or mob is named. Complete the requested action after starting.
TravelWalking objectives track distance. Do not plan to satisfy them simply by teleporting.
Contribute, offer, or inspectThese check inventory items and have different consumption rules. Read the next section before bringing materials.
Multiple objectivesTasks within an active quest can progress together. The whole quest completes only after every required task is done.
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08

Contributions, offerings, and inspections

This is the main thing to check before starting. Inventory objectives can remove materials while other objectives in the same quest are still unfinished.

  • The first Collecting quest inspects 16 wheat and keeps it. Later collecting assignments can consume their requested items.
  • Inventory tasks use exact item matching. If a renamed, enchanted, custom, or otherwise modified item does not count, try the ordinary item named in the objective.
  • Store valuables you do not intend to contribute before starting a matching inventory objective.
  • Do not cancel a quest to test whether consumed items will come back. Non-refundable contributions are clearly marked in the quest briefing.
WordingWhat happens to your itemsBefore you start
Contribute / partial donationMatching items can be removed automatically in smaller batches. Partial donations are not refunded.Commit only materials you intend to give away. These contribution quests cannot be cancelled.
Offer / full-total offeringThe full amount for an inventory task is consumed when that task is satisfied. Other tasks may still be unfinished.Plan the entire requirement and read the cancellation warning. Do not assume consumption waits for every task to finish.
Hold for inspectionThe marked inspection keeps your items. Partial completion is disabled for these tasks.Have the required amount available for that inspection. Check that the quest explicitly says the items stay yours.
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09

Money, Coils, XP, and the final reward

Rewards are specific to each quest. Read its reward lines before starting and its completion message afterward. Not every quest pays every currency.

Coils are the server currency sometimes called points by the underlying plugin. XP points are Minecraft experience, not levels and not Coils. Those three values are separate.

RewardWhat it means
Money ($)In-game money for the server economy.
CoilsCoil currency, awarded by selected quests. You can browse the rewards shop with /coilshop.
XP pointsMinecraft experience points. Large XP jackpots appear at selected story milestones.
A Fragment of The HoleThe unique item included in the reward for completing Chapter 100.
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10

A useful quest routine

  • Open /q before a gathering trip, building session, or crafting project.
  • Start an unlocked assignment that fits the work you are about to do.
  • Read the exact objective and any item-consumption warning.
  • Track the quest you want to watch while you play.
  • Keep other active categories manageable, especially when one contains a contribution objective.
  • Read the discovery in chat when you finish, then manually start the next step.
  • Use the Resource World for bulk gathering and keep your normal build and claim rules in mind.
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11

Locked quests, cancellations, and resets

A locked quest usually needs the previous quest in that category. The journal shows the missing requirement. Finishing a related guild story does not bypass The Hole's chapter order.

Right-click cancellation is available only where the quest allows it and requires confirmation. Cancelling loses progress. Contribution quests may deliberately prevent cancellation because donated items cannot be refunded.

All 1,714 quests in this release are configured as non-repeatable, and daily quests are disabled. There is no automatic daily refresh to wait for. Any future server-wide reset will be announced separately.

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12

If progress or a reward looks wrong

  • Confirm the quest was started before you performed the action.
  • Check every task, the exact item or mob, and any maturity requirement.
  • For block tasks, check whether placing or breaking blocks reversed progress.
  • For inventory tasks, check exact matching and whether the objective is an inspection, partial contribution, or full-total offering.
  • Check the active-quest limit and the previous chapter if the next quest will not start.
  • For a missing reward, include the completion message and whether the missing reward was money, Coils, XP, or an item.
  • Report a suspected bug in Discord #bugs with your username, category, quest name or chapter number, screenshot, what you did, and the approximate time.
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