Your new Quest Journal
The Coil now has 1,714 one-time quests across 20 categories. Everyday jobs feed into connected stories, with discoveries between the work and bigger trials waiting at the end.
Open /q, choose a category, and start its first available quest. Read the briefing when you begin and the discovery message when you finish. This guide explains how to play without revealing the story endings.
The Hole
100 connected chapters across 13 acts. Start with a small harvest and work toward the near-impossible final ten chapters.
The Quiet Bell
A 12-chapter mystery about an unsigned letter, a silent bell, and a forgotten keeper. A shorter story to settle into first.
18 guild stories
1,602 quests covering gathering, building, crafting, combat, and more. Each category has its own case and four story discoveries.
Start, track, and manage your quests
You must start a quest before doing its action objectives. Quests do not start automatically. The default allowance is four active quests at once; your in-game limit message is the authority if your permissions give you a different allowance.
| Action | What to do |
|---|---|
| Open the journal | Use /q or /quests, then choose a category. |
| Start a quest | Left-click an unlocked quest and read its objectives. |
| Track or stop tracking | Shift + left-click an active quest. Tracking is a display aid; the quest must still be started. |
| Cancel an eligible quest | Right-click it and confirm. Cancelling loses that quest's progress. Some contribution quests cannot be cancelled. |
| Unlock the next step | Complete the required previous quest in that category, then start the next one yourself. |
| Check progress | Read the active quest's progress lines and the journal's progression entry. |
/qOpen the Quest Categories and choose your next story or guild assignment./questsOpen the Quest Journal using the full command.Choose your first story
Each category progresses in order. You can work on different categories alongside each other within your active-quest allowance. Guild references to The Hole are optional story connections; they do not unlock or complete a Hole chapter.
| Starting point | First quest | First objectives |
|---|---|---|
| The Quiet Bell | A Letter Without a Sender | Craft 9 paper and travel 300 blocks after starting. |
| The Hole | A Seed in the Silence | Harvest 8 mature wheat crops and craft 2 bread after starting. |
| Farming Quests | Yesterday Again | Harvest 16 wheat crops. |
| Mining Quests | The Quiet Sample | Break 24 stone blocks. Placing blocks can reverse this objective's progress. |
| Building Quests | A Plan With No Exit | Place 16 oak planks. Breaking them can reverse this objective's progress. |
| Collecting Quests | An Empty Receipt | Hold 16 wheat for inspection. This first inspection keeps your items. |
The Hole: 100 chapters
The Hole gives life. And The Hole takes it away. A seed appears in a sealed archive drawer, and a very ordinary harvest becomes the start of a much larger investigation.
The saga follows two connected conflicts, The Unwritten and The Still Ledger, across thirteen acts. Every chapter requires the previous one. Finish all of a chapter's listed tasks to move forward.
Early chapters begin small. Later chapters involve enormous resource commitments and boss trials that need Nether and End access. Chapters 91 to 100 are intended as near-impossible long-term goals.
| Act | Chapters |
|---|---|
| Act I: The First Disturbance | 01 to 06 |
| Act II: The Old Covenant | 07 to 12 |
| Act III: Names in the Dark | 13 to 18 |
| Act IV: The Six Supports | 19 to 24 |
| Act V: The Price of Staying | 25 to 30 |
| Act VI: The Age of Convergence | 31 to 36 |
| Act VII: What Remains | 37 to 42 |
| Act VIII: A Voice in the Ledger | 43 to 52 |
| Act IX: The Price of a Perfect Memory | 53 to 61 |
| Act X: The Right to Leave | 62 to 71 |
| Act XI: The Unfinished Witness | 72 to 81 |
| Act XII: A Door Without a Keeper | 82 to 90 |
| Act XIII: Let the World Answer | 91 to 100 |
The Quiet Bell: a shorter mystery
An unsigned letter reaches the archive. An old bell has fallen silent, and someone has been left on duty far too long. Follow twelve connected chapters through crafting, farming, fishing, travel, and night-time dangers.
Start with A Letter Without a Sender, then read each completion message before opening the next chapter. The discoveries connect the errands into one story.
Chapter 1 rewards $150 and 60 XP points. Later chapters have their own listed rewards, including Coils on selected chapters. The story is one-time, with each chapter unlocked by the one before it.
Back to section list โAll 18 guild stories
Choose work you enjoy and follow that category in order. Its numbered assignments build toward four discoveries and a final trial. The counts below include those discovery quests.
Farming, Fishing, and Mining here are quest categories. The separate Pyro guides explain those plugins. For a quest, follow its exact block, crop, fish, or action requirement; a custom Pyro item is not automatically a substitute.
| Category | Story | Contact | Quests |
|---|---|---|---|
| Farming Quests | The Harvest That Repeated | Mara | 337 |
| Mining Quests | The Seam Without an Echo | Bram | 200 |
| Collecting Quests | The Missing Crate | Mara | 191 |
| Hunter Quests | The Watch That Was Erased | Rowan | 156 |
| Enchanting Quests | The Margin That Answers | Iris | 16 |
| Brewing Quests | The Unfinished Cure | Iris | 8 |
| Woodcutting Quests | The Ring That Was Missing | Bram | 48 |
| Building Quests | The House Without a Door | Bram | 155 |
| Crafting Quests | The Makers Missing Mark | Bram | 48 |
| Digging Quests | What the Ground Kept | Iris | 60 |
| Activities Quests | The Herd Beyond the Fence | Mara | 20 |
| Misc Quests | The Road Left Blank | Finch | 23 |
| Fishing Quests | The River Returns a Name | Finch | 26 |
| Impossible Quests | The Promise Nobody Could Keep | Rowan | 54 |
| Weaponsmith Quests | The Oath in the Iron | Rowan | 63 |
| Smelting Quests | The Furnace With Two Ledgers | Bram | 38 |
| Memory Training | The Lesson Nobody Remembered | Iris | 114 |
| Coil Quests | The Debt Written Twice | Mara | 45 |
Objectives: what actually counts
| Objective | How to approach it |
|---|---|
| Harvest | Harvest the specified crop after starting. Mature wheat is required where the briefing says mature wheat. |
| Break or place blocks | Use the exact requested block. Mining stone, cobblestone, and deepslate can be different requirements. |
| Craft, brew, or smelt | Perform the named action while the quest is active. Owning or buying an item does not replace a crafting or smelting objective. |
| Fish or defeat mobs | Check whether any catch or kill counts, or a particular fish or mob is named. Complete the requested action after starting. |
| Travel | Walking objectives track distance. Do not plan to satisfy them simply by teleporting. |
| Contribute, offer, or inspect | These check inventory items and have different consumption rules. Read the next section before bringing materials. |
| Multiple objectives | Tasks within an active quest can progress together. The whole quest completes only after every required task is done. |
Contributions, offerings, and inspections
This is the main thing to check before starting. Inventory objectives can remove materials while other objectives in the same quest are still unfinished.
- The first Collecting quest inspects 16 wheat and keeps it. Later collecting assignments can consume their requested items.
- Inventory tasks use exact item matching. If a renamed, enchanted, custom, or otherwise modified item does not count, try the ordinary item named in the objective.
- Store valuables you do not intend to contribute before starting a matching inventory objective.
- Do not cancel a quest to test whether consumed items will come back. Non-refundable contributions are clearly marked in the quest briefing.
| Wording | What happens to your items | Before you start |
|---|---|---|
| Contribute / partial donation | Matching items can be removed automatically in smaller batches. Partial donations are not refunded. | Commit only materials you intend to give away. These contribution quests cannot be cancelled. |
| Offer / full-total offering | The full amount for an inventory task is consumed when that task is satisfied. Other tasks may still be unfinished. | Plan the entire requirement and read the cancellation warning. Do not assume consumption waits for every task to finish. |
| Hold for inspection | The marked inspection keeps your items. Partial completion is disabled for these tasks. | Have the required amount available for that inspection. Check that the quest explicitly says the items stay yours. |
Money, Coils, XP, and the final reward
Rewards are specific to each quest. Read its reward lines before starting and its completion message afterward. Not every quest pays every currency.
Coils are the server currency sometimes called points by the underlying plugin. XP points are Minecraft experience, not levels and not Coils. Those three values are separate.
| Reward | What it means |
|---|---|
| Money ($) | In-game money for the server economy. |
| Coils | Coil currency, awarded by selected quests. You can browse the rewards shop with /coilshop. |
| XP points | Minecraft experience points. Large XP jackpots appear at selected story milestones. |
| A Fragment of The Hole | The unique item included in the reward for completing Chapter 100. |
A useful quest routine
- Open /q before a gathering trip, building session, or crafting project.
- Start an unlocked assignment that fits the work you are about to do.
- Read the exact objective and any item-consumption warning.
- Track the quest you want to watch while you play.
- Keep other active categories manageable, especially when one contains a contribution objective.
- Read the discovery in chat when you finish, then manually start the next step.
- Use the Resource World for bulk gathering and keep your normal build and claim rules in mind.
Locked quests, cancellations, and resets
A locked quest usually needs the previous quest in that category. The journal shows the missing requirement. Finishing a related guild story does not bypass The Hole's chapter order.
Right-click cancellation is available only where the quest allows it and requires confirmation. Cancelling loses progress. Contribution quests may deliberately prevent cancellation because donated items cannot be refunded.
All 1,714 quests in this release are configured as non-repeatable, and daily quests are disabled. There is no automatic daily refresh to wait for. Any future server-wide reset will be announced separately.
Back to section list โIf progress or a reward looks wrong
- Confirm the quest was started before you performed the action.
- Check every task, the exact item or mob, and any maturity requirement.
- For block tasks, check whether placing or breaking blocks reversed progress.
- For inventory tasks, check exact matching and whether the objective is an inspection, partial contribution, or full-total offering.
- Check the active-quest limit and the previous chapter if the next quest will not start.
- For a missing reward, include the completion message and whether the missing reward was money, Coils, XP, or an item.
- Report a suspected bug in Discord #bugs with your username, category, quest name or chapter number, screenshot, what you did, and the approximate time.